• Boss Level Concept in Shinobi Style

    Hi everyone,
    I’m working on a concept for a boss level inspired by the style of Shinobi. The idea is a compact, symmetrical arena designed for a fast, timing‑based fight where precision and quick reactions are key.

    The boss would be faced in this kind of setup, keeping the action tight and arcade‑like.

    What do you think of this structure for a boss encounter?

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Mutants Are Live - and These Guys Are Way Too Smart!

    Today was mutant?testing day.
    And let me tell you...these guys are NOTHING like the robots.
    Robots explode. Robots break. Robots accept their fate.
    Mutants? Mutants plot.

    These sneaky creatures move between cover, switch positions, and shoot from angles I didn't even know existed.
    I swear one of them looked at me like, "Oh, you thought this was going to be easy?"

    I'm developing this solo, but these mutants are making me feel like I need a full tactical team behind me.
    They flank, they hide, they reposition - basically they play smarter than I do, and I'm the one who coded them.

    But hey, challenge accepted.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Giant Mutants Are Live - and They Don't Move... Because They Don't Need To

    Today was giant?mutant testing day.
    And honestly? I'm starting to think I created a whole new category of unfair.

    These things don't walk.
    They don't chase you.
    They don't flank, hide, or do anything remotely tactical.

    They just stand there.
    Like skyscrapers with anger issues.
    And then they unload.

    The moment they spot you, it's like someone flipped the "infinite ammo" switch.
    Rockets, bullets, beams - whatever they're built with, they fire it nonstop like they're trying to erase you from the timeline.

    It's almost insulting how confident they are.
    They look at you like:
    "Why would I move? You're the one who should be running."

    And the worst part?
    I coded them.
    I know exactly how they work.
    And yet every time I test them, I feel like I'm trapped in a turret defense game where the turrets hate me personally.

    Static enemies, sure.
    But when they start firing, you realize mobility was never the problem.
    Survival is.

    Challenge accepted... again.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Jetpack Chaos Inside the Avalon 1

    Our hero just unlocked his new favorite hobby: flying around inside the United Planets Freedom Forces' flagship, the mighty Avalon 1.
    One second he's on the floor, the next he's on the ceiling, and the next he's zooming past two confused drones who are definitely reconsidering their life choices.

    We've got horizontal levels, vertical levels, and a few that look like the ship's engineer built them after a long night and too much cosmic espresso.
    With the Jetpack, every corridor becomes a zero-gravity playground where the only rule is: try not to crash into anything that sparks.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Fresh Update from the Pixel Lab - Meet the First Mutant Boss Wearing the Stolen Armor

    Hey everyone!

    In my previous post, I talked about a new feature I've been adding to the game: mutants aren't just savage and unpredictable. they're smart enough to steal and use advanced armors for a short time.
    And yes, one of those armors is a clear tribute to the legendary Turrican 2 power suit.

    Well, today I’m back with something even cooler.

    I'm excited to introduce the first mutant who managed to steal that iconic armor and twist it into his own brutal, corrupted version.
    This guy officially becomes the first boss you’ll face - a mix of nostalgia, chaos, and pure pixel insanity.

    I'm still polishing animations and attack patterns, but the whole encounter is already looking wild.
    Get ready to see what happens when a mutant grabs a piece of gaming history... and decides to use it against you.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • New Boss Reveal: The Rolling Mutant

    Hey everyone!
    Time to show off the second boss-another mutant who managed to steal the advanced armor... and figured out a whole new way to weaponize it.

    His Signature Move
    He morphs into a high-speed rolling ball, tearing across the arena while dropping bombs nonstop.
    Pure chaos, pure pressure, pure pixel mayhem.
    I'm still polishing the animations and attack patterns, but the fight is already a wild explosion of metal and mutant fury.
    Get ready-this boss doesn't just chase you.. he runs you over.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Development Update: Level Coding Has Begun!

    Hey everyone!
    Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game.

    I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels.

    Speaking of bosses:
    there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it.

    From this point on, the next topic I post will be the announcement of the completed game.
    We’re really in the final stretch, and I can’t wait for you all to play it!

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Mini Update: I Just Had to Show You This

    Okay, I know.. I said the next post would be the official announcement of the finished game.
    But I'm breaking that rule for a very good reason.

    While working on the final level, I ended up putting together this armor hall.. and it turned out so good that there was no way I could keep it hidden until release. It instantly became one of my favorite rooms in the entire game.

    So here it is: the armor hall from the last level.
    Just a small preview, a little taste of the atmosphere you'll find in the finale. I won't spoil anything else, but trust me-its role in the game is pretty special.

    Alright, now the next post will really be the final announcement.
    We're almost there, and I can't wait for you all to play it.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • The patch is ready! Releasing tomorrow!

    Good news: the patch is finished!

    Tomorrow you’ll finally be able to try all the fixes and improvements the community asked for.

    Thanks for all your feedback — it really helped shape this update.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • 1ff9fL.jpg

    SNES [Patch] May 2026
    Preview

    Turrican 1.5
    The Avalon 1 has fallen under attack. Robots malfunction, mutants outsmart you, and some even steal advanced armor to turn themselves into deadly bosses. As Bren McGuire-still without the iconic Turrican suit-you fight through collapsing decks, chaotic corridors, and jetpack arenas using a built-in four-mode weapon system. Survive the invasion from inside the ship and reach the exact moment where Turrican 2 begins.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

    Edited once, last by SUPER-J11BIT (May 25, 2026 at 12:58 PM).

  • SUPER-J11BIT May 16, 2026 at 10:37 AM

    Changed the title of the thread from “SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship” to “SNES - TURRICAN 1.5”.

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