• Hi everyone!
    I’m working on a personal project: a fan-made game that serves as a direct prequel to Turrican II.

    YPwd%2Fw.jpg

    The core idea is to show what actually happens during the intro of the original Amiga game—the attack on the Freedom Forces’ ship and the fall of the crew. My game will end exactly where Turrican II begins, so players will realize in the final scene that the first level of the classic game starts right after the events they just experienced.

    The entire adventure takes place inside the large spaceship seen in the intro. I’m imagining it as a massive structure with multiple decks and sectors, giving me plenty of room to design varied and coherent levels.

    Each area will have its own atmosphere, hazards, and narrative beats, gradually building up to the ship’s total collapse.

    Project Goal
    The goal is to show the fall of the ship from the inside, following the protagonist as he fights through the invasion and tries to survive. The ending will connect directly to the opening of Turrican II, creating a narrative bridge that the original game never showed.

    images?q=tbn:ANd9GcSM4d6Xox0mf-Ei61AMvdxYXDUPxu5G5xvRbg&s

    In my version, Bren McGuire doesn’t wear the iconic battle armor. Instead, he appears in a more human form—agile, exposed, and equipped with a sleek futuristic rifle.

    Weapon System: All Fire Modes at Your Fingertips
    There are no weapon pickups or upgrades scattered throughout the level. Instead, each button on the controller triggers a different type of fire:

    images?q=tbn:ANd9GcRf414yXbgK1FD-7_IWwWpHGKDaYuBOor2ofQ&s

    A fast, precise shot
    A wide-range energy wave
    An explosive projectile
    A high-powered charged blast

    Everything is built into the controls from the start, giving players instant access to a full arsenal.

    Fast-Paced, Streamlined Gameplay
    The goal is to deliver a fluid, action-packed experience where players can adapt quickly without pausing to manage inventory or switch weapons.

    I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that will finally bring everything to life.Stay tuned, because things are about to get really exciting.

    Let me know what you think, I’m excited to hear your reactions!

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

    Edited 2 times, last by SUPER-J11BIT (May 8, 2026 at 10:55 AM).

  • The bosses in my game… mutant giants!

    23rJKcs.png

    I have to admit, I didn’t originally plan to include bosses in my game. But while I was working on a few ideas, a thought suddenly hit me: why not add mutant giants?

    The idea clicked right away, and it feels like it gives the whole project a stronger direction. I’ve started integrating them into the game, and I really like how they’re shaping the overall atmosphere.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

    Edited 3 times, last by SUPER-J11BIT (January 23, 2026 at 10:37 AM).

  • New Level Inspired by STRYX Thanks to principekento!

    y5L4U4A.png

    I wanted to share a cool update about the project.
    A few days ago, principekento left a comment that really stuck with me:

    "I’ve been following your work with interest, and as a parting tip I’d love to see something inspired by my old Amiga memories: for some reason your creation reminded me of Psygnosis’ STRYX. I could totally imagine a zero‑gravity section with a jetpack, handled just like in that Psygnosis game!!"

    That reference instantly sparked something.
    So I’ve decided to take his suggestion and add a brand‑new level inspired by exactly what he described: a zero‑gravity area, complete with jetpack controls, capturing the vibe of STRYX while adapting it to the style of my game.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Sounds really cool! I love to see how ambitiously you process your project! :thumbup:

    And it's awesome how you keep track of the comments of people who follow your work and even find inspiration in them!

    That's the real spirit! There should be a lot more developers like you, man! 8)

    Wer will, sucht Wege. Wer nicht will, sucht Gründe.

    Alle sagten "Das geht nicht!". Dann kam einer, der wusste das nicht, und hat es einfach gemacht.

  • Sounds really cool! I love to see how ambitiously you process your project! :thumbup:

    And it's awesome how you keep track of the comments of people who follow your work and even find inspiration in them!

    That's the real spirit! There should be a lot more developers like you, man! 8)

    Wow, thanks a lot! That really means a lot to me. I’m always trying to push myself and keep the project moving forward, so hearing that the effort shows is a huge boost.

    I also love keeping up with everyone’s comments — there’s so much inspiration in the community, and building something together just makes the whole process even better.

    Messages like yours really make a difference. Seriously, thank you! :S

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • SNES - Fan-Made Prequel to Turrican II
    IN DEVELOPMENT
    -------------------------------------------
    Starting today, I’m switching things up: I won’t be using external servers to upload photos anymore. All visual content will be posted directly through YouTube posts instead.This change will make everything more stable, accessible, and easier for everyone who follows me.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • SNES - Fan-Made Prequel to Turrican II
    Update on my SNES Turrican Project!

    Beitrag von SUPER-J11BIT
    SNES - Fan-Made Prequel to Turrican II Update on my SNES Turrican Project! Hey everyone! Today I’m sharing a new milestone in the development of my SNES game...
    youtube.com

    Hey everyone! Today I’m sharing a new milestone in the development of my SNES game based on Turrican. I’ve been working on the intro screens and running tests on the weapons and projectiles that Turrican can fire.

    Right now I’m focusing heavily on sprite handling, animations, and projectile behavior. This part is crucial for the gameplay feel, so I’m doing a lot of testing to make sure everything runs smoothly and reacts the way it should on real SNES hardware.

    Your feedback really helps as I continue refining the game.
    Thanks for the support — more updates coming soon!

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Try this link; if it doesn’t work, try the link to my channel and then click on the Posts section.

    Beitrag von SUPER-J11BIT
    SNES - Fan-Made Prequel to Turrican II Update on my SNES Turrican Project! Hey everyone! Today I’m sharing a new milestone in the development of my SNES game...
    youtube.com
    SUPER-J11BIT
    In a world where everything moves fast, where new consoles drop every year and graphics seem to matter more than ideas, I keep going back to the Super…
    www.youtube.com

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • 1) From now on, every game I upload will come with its own square‑format box art, inspired by the style of the Super NES Classic.

    It’s my way of giving each video a clean, retro look that fits the 16‑bit vibe.
    If you love classic gaming aesthetics and want to see every title with its own custom mini‑cover, you’re in the right place.

    2) I've deleted my YouTube account.
    From now on, my main hub will be my website, where I'll continue sharing everything related to my projects and my work.

    Time is valuable, and I'd rather focus on development and the forums I use to keep up with news, instead of spreading myself across platforms I don't really need.
    Less noise, more focus.
    Anyone who wants to follow what I'm doing already knows where to find me.

    Stay tuned — new box art and new games are on the way!

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

    Edited 2 times, last by SUPER-J11BIT (March 3, 2026 at 12:57 PM).

  • Evercade, I forgive you… my Turrican wasn’t going to be in there anyway!

    Guys, I had a shocking moment today.
    I was checking out the Turrican Collection on Evercade, fully expecting to see my name shining among the legends…
    …and guess what?
    My fan‑made SNES prequel is nowhere to be found!

    For a split second I thought, “Wow, they totally forgot about me.”
    Then reality kicked in and I remembered the obvious:
    it can’t be included because it’s not official
    …and, tiny detail…
    I haven’t even finished it yet.
    So yeah, Evercade had absolutely no reason to wait for me.

    But don’t worry — I’m working on it.
    Slowly but surely, pixel by pixel, it’s coming together.
    As soon as I have something that doesn’t look like a glitchy fever dream, I’ll share some previews.

    And when it’s finally done, I’ll proudly send Evercade an email titled:

    “Alright, you can add it to the collection now.”

    All jokes aside, just wanted to share the project and have a good laugh with you all.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

  • Flawless Idea! – Mutants Steal the Legendary Turrican 2 Armor

    Hey everyone!
    I’ve been working on a new feature for my game, and I couldn’t wait to share a little preview with you.

    In this world, mutants aren’t just brutal and unpredictable… they’re clever too. Clever enough to steal and use advanced armors for a short period of time. And here’s the fun part: one of those armors is a clear tribute to the legendary Turrican 2 power suit.

    Our hero ends up facing not just a boss, but his own iconic weapon, reimagined in a mutant version.
    A mix of nostalgia, challenge, and pure pixel madness.

    I’m still polishing animations and attack patterns, but the whole scene is already looking awesome.

    Free SNES homebrew dev.
    Relive the past. Imagine the future.

    VidLii

    itch.io

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